About Me

Hi, I am 22 Years Old and I love to get creative and learn.
Carleton University B.I.T - Interactive Multimedia and design.

LinkedIn

Github

emailContact Me

Skills

IMD teaches a wide range of skills, allowing the students the ability to hone in and master specific skills. Below is the strongest skills gained throughout the IMD experience, applying those skills to multiple projects throughout the years.

Adobe Creative Cloud.

Photograph Manipulaiton
2D Vector graphics
Video production
2D and 3D animations
Texturing

Autodesk Maya 2017

3D Modelling
3D Animation
3D Computer Graphics
Applying Mocap Data
Python 3
Mental Ray Rendering

Unreal Engine 4.14

Virtual Reality Development
Game Development
Visual Effects
Cascade Particle System
User Interface Development
Interaction Development

Responsive Web Design

CSS3
JavaScript
HTML5
Web Animations

Experience

Quality Assurance software tester at You.i TV for 2 consecutive summers. Working on Treehouse and Corus apps during summer 2015 on the platforms of iOS and Android. Working on TBS and TNT as a software tester in summer 2016. I also did the motion design for the settings pages for both TBS and TNT using Adobe After Effects and the You.i Engine. These apps were built on tvOS and Amazon Fire TV. Afterwards moving on to work on NBA app on PS3, PS4 and XBOXONE.

Treehousego

TBS and TNT

Corus Entertainment

NBA

Portfolio

Recent Projects

Developed for the HTC Vive

Virtual Reality Game Experience

Role: AI, UX, Interacion, FX, Optimizations

Odyssey Web Page - teamflatearth.github.io/odysseyvr

  • Odyssey Web Page - teamflatearth.github.io/odysseyvr
    Team Member Role
    Mark Brouwer AI, UX, Interacion, FX, Optimizations
    Eric Aylward Project Manager, UX, Interaction, Optimizations
    Akito Roberge Level Design + Development
    Patrick Stevens Game Mechanics, Audio Engineer
    Tomiwa Aina 3d Models, Animator

    Software
    Unreal Engine 4.14 VR Development + VFX
    Autodesk Maya 3D Models
    Adobe Illustrator 2D Vector Graphics

Developed for the HTC Vive

Virtual Reality Game

Role: AI Programmer, Modeller, Animator, UX

  • Team Member Role
    Mark Brouwer Enemy AI, Modeller, Animator, UX, VFX
    Eric Aylward Project Manager, Interaction, Enemy AI, Wave
    Akito Roberge Modeller, Animator, SFX
    Curtis McCrady Modeller, Animator, UI design

    Software
    Unreal Engine 4.14 VR Development + VFX
    Autodesk Maya 3D Models
    Adobe Illustrator 2D Vector Graphics

Developed by Mauve:

Interative Immersive Environment

Role: UX / Programmer

  • Team Member Role
    Mark Brouwer Project Manager ,UX Designer, Lead Kinect Interaciton Developer
    Eric Aylward Ux Designer, Multi User Interaction Developer, Dynamic Audio
    Akito Roberge Kinect Interaction Developer
    Rick Jason Colina Lead Multi User Interaction Developer, SFX

    Software
    Processing 3 Development
    Xbox KinectV2 Xbox Kinect Support for processing
    Thomas Legellings Processing Kinect Library Xbox Kinect Library
    Minum Sound Library

Developed by Mauve:

A 2D Mobile game developed with Unity

Role: Scrum Master, UX

  • Team Member Role
    Mark Brouwer Project Manager, Graphic designer, UI + UX
    Eric Aylward Creative Lead, Graphic Design, 2D Animator
    Akito Roberge Graphic Designer, Programmer
    Rick Jason Colina Lead programmer, Balancing
    Nick Hickey Audio Designer, programmer

    Software
    Unity3D 5.4.1 C# development
    Adobe Illustrator 2D Asset Creation, Frame by Frame animation
The Young Skater

3D Computer Animation

Models, Rigs, Motion Capture, Animaiton, VFX

  • Produced by:
    Mark Brouwer

    Software
    Autodesk Maya 2017 3D Assets, Rigs, Animation, VFX
    Adobe Premiere CS6 Production, SFX, VFX