Hi, I am 22 Years Old and I love to get creative and learn.
Carleton University B.I.T - Interactive Multimedia and design.
IMD teaches a wide range of skills, allowing the students the ability to hone in and master specific skills. Below is the strongest skills gained throughout the IMD experience, applying those skills to multiple projects throughout the years.
Adobe Creative Cloud.
Photograph Manipulaiton
2D Vector graphics
Video production
2D and 3D animations
Texturing
Autodesk Maya 2017
3D Modelling
3D Animation
3D Computer Graphics
Applying Mocap Data
Python 3
Mental Ray Rendering
Quality Assurance software tester at You.i TV for 2 consecutive summers. Working on Treehouse and Corus apps during summer 2015 on the platforms of iOS and Android. Working on TBS and TNT as a software tester in summer 2016. I also did the motion design for the settings pages for both TBS and TNT using Adobe After Effects and the You.i Engine. These apps were built on tvOS and Amazon Fire TV. Afterwards moving on to work on NBA app on PS3, PS4 and XBOXONE.
Developed for the HTC Vive
Virtual Reality Game Experience
Role: AI, UX, Interacion, FX, Optimizations
Team Member | Role |
---|---|
Mark Brouwer | AI, UX, Interacion, FX, Optimizations |
Eric Aylward | Project Manager, UX, Interaction, Optimizations |
Akito Roberge | Level Design + Development |
Patrick Stevens | Game Mechanics, Audio Engineer |
Tomiwa Aina | 3d Models, Animator |
Software | |
---|---|
Unreal Engine 4.14 | VR Development + VFX |
Autodesk Maya | 3D Models |
Adobe Illustrator | 2D Vector Graphics |
Developed for the HTC Vive
Virtual Reality Game
Role: AI Programmer, Modeller, Animator, UX
Team Member | Role |
---|---|
Mark Brouwer | Enemy AI, Modeller, Animator, UX, VFX |
Eric Aylward | Project Manager, Interaction, Enemy AI, Wave |
Akito Roberge | Modeller, Animator, SFX |
Curtis McCrady | Modeller, Animator, UI design |
Software | |
---|---|
Unreal Engine 4.14 | VR Development + VFX |
Autodesk Maya | 3D Models |
Adobe Illustrator | 2D Vector Graphics |
Developed by Mauve:
Interative Immersive Environment
Role: UX / Programmer
Team Member | Role |
---|---|
Mark Brouwer | Project Manager ,UX Designer, Lead Kinect Interaciton Developer |
Eric Aylward | Ux Designer, Multi User Interaction Developer, Dynamic Audio |
Akito Roberge | Kinect Interaction Developer |
Rick Jason Colina | Lead Multi User Interaction Developer, SFX |
Software | |
---|---|
Processing 3 | Development |
Xbox KinectV2 | Xbox Kinect Support for processing |
Thomas Legellings Processing Kinect Library | Xbox Kinect Library |
Minum | Sound Library |
Developed by Mauve:
A 2D Mobile game developed with Unity
Role: Scrum Master, UX
Team Member | Role |
---|---|
Mark Brouwer | Project Manager, Graphic designer, UI + UX |
Eric Aylward | Creative Lead, Graphic Design, 2D Animator |
Akito Roberge | Graphic Designer, Programmer |
Rick Jason Colina | Lead programmer, Balancing |
Nick Hickey | Audio Designer, programmer |
Software | |
---|---|
Unity3D 5.4.1 | C# development |
Adobe Illustrator | 2D Asset Creation, Frame by Frame animation |